It should come as no surprise to those who follow this site that I believe digital distribution is the future of the comic book industry. Lately, there has been a bit of renewed chatter on the forums and news sites about the potential pitfalls of our digital future. Mark Millar, whose comics are some of the most downloaded on digital distributor comiXology, weighed in recently on the issue and explained why creators should be cautious about giving up too much in the race to be relevant in this new frontier. In a nutshell, despite his success on the comiXology sales charts, Millar wants his fans to continue to buy his printed books because that is still where most of the money is at for creators.
Digital comics haven't supplanted printed comics for creators looking to make a living, but what about readers? Is the printed comic still the superior format for us? Let me tell you; Digital comics are surely the future, but presently print still rules supreme for creators and for readers. Let’s take a look at digital comics and why the burgeoning format is not ready for prime-time and where we need to go before digital comics can truly supplant print.
Method of Distribution
When talking about digital comics, the question often is asked, "where should I be buying them?" The answer is not an easy one.
ComiXology is probably the digital store with the most clout and the largest selection, but I have found their iOS mobile app to be slow, buggy and generally annoying to use. Panelfly is another option with a much nicer user interface, but at the cost of limited title selection. Graphic.ly is a relative newcomer that made a big splash when they acquired the popular iFanboy podcast, but like Panelfly, they too have a limited selection. Most comic publishers have a dedicated mobile app to download their digital issues, but it appears that most of them are based on comiXology's flawed software.
So where exactly is the best place to buy digital comics? Despite the many flaws, comiXology is currently your best bet. Sure, the app is slow and you will occasionally run into a bug here or a crash there, but no other digital store has the selection that comiXology does nor do they have the sort of momentum as a business that inspires confidence. When I buy a digital comic from comiXology, I am pretty certain that I will be able to view that comic for a long time as comiXology is not going to close up shop anytime soon.
If you can not find what you are looking for on comiXology, your next best bet is to check out the individual publisher's digital store. If a book is available digitally, if should surely be on the publisher's store. Of course, this is assuming that you even know who publishes the book.
This fragmentation of content is one of the major drawbacks of the current digital comic book marketplace. Ideally, each digital store would have the exact same selection and the only difference between them would be in the user interface. It would be kind of like how we choose which shop to buy our printed comics at; choosing the one that is most convenient and comfortable for us rather than the one with the most books on the shelf. Until the market for digital comics offers us that sort of choice, printed books will continue to hold this as an advantage.
A new, and simultaneously fascinating and perplexing development is comiXology’s announcement that they will be allowing brick and mortar comic retailers to sell digital comics via an affiliate program. What exactly is comiXology getting out of this deal and what does this mean for us, the comic buyers? At the moment, I have no answer for either of these questions. We will all have to wait and see what develops.
Reading Experience
Before I go any further, I should note that I currently do not own an iPad (or other knock-off tablet device, although currently there aren’t any tablets on the market that I think would have a large enough screen to truly rival the iPad when it comes to viewing a comic book page), so my opinion of reading comic books on screen may be slightly skewed. Having said that, I find reading comics on an iPhone or iPod Touch screen sucks.
Having each page broken up, panel-by-panel is a major pain in the ass to read. Read panel one — finger swipe; Read panel two — finger swipe; Read panel three — Forget who said what in panel two, swipe back, reread — swipe ahead two spaces ... and so on. Reading comics in such a disjointed manner is very off-putting for anyone but particularly for those of us who have been reading printed comics for years.
Ed Brubaker said a while back in a tweet,
My problem with digital comics, or rather one of them, is that so far they change the unit - for me, in comics, the page is the unit.
This is exactly my current problem with reading digital comics. Of course, when Brubaker made that comment the iPad wasn’t publicly available yet. The extra screen real estate the iPad provides solves a lot of the readability issues digital comics have. The page, as Brubaker said, is once again the unit, allowing us to view the comic as it was intended to be viewed.
With future tablet devices just around the corner, the digital reading experience — which already rivals print in some regards — will soon be a non-issue. There will still be some who won’t accept reading books on a screen, but for most of us the convenience alone will more than make up for anything lost in the translation from physical to digital.
Supporting Creators
As a comic book reader who loves the medium and wants to see it continue to grow and thrive, I know the best way to ensure this growth is to reward the creators. We, the comic fans, need to realize that our purchasing habits have a profound effect on the industry and those who work in it. Whenever we make a major change in how we acquire and read our books, we need to be mindful of how that change financially impacts the industry.
Of course, while keeping creators in mind is important, we also should not forget that the customer is always right. If tomorrow the vast majority of comic readers decide that digital is the way to go, then comic book publishers and creators had better figure out how to make that format financially viable for them. Some independent creators have recently chimed in to the discussion, calling on their peers to forgo comiXology and other storefronts with a connection to Apple, Inc.’s ubiquitous iTunes Store in favor of publishing books through other means. While this, “roll-your-own” method may be more favorable to an established creator from a control standpoint, it may not work well for everyone.
Artist Scottie Young recently detailed his success selling digital copies of his book, The Adventures of Bernard The World Destroyer in a post on his blog titled Behind the Digital Experiment.
Of self-publishing, Young says:
I've learned long ago that while it may take a little money up front, I can make more money selling a fraction of the numbers because I'm cutting out all the middle men. No distributor, no store, no publisher. It's just me and you. (and paypal) The same is holding true so far on this digital experiment. I'm charging $2 and the only cut is the Paypal percentage.
Cutting out the middlemen in a situation like Scottie Young’s is shrewd business, but too often we forget that middlemen are there for a reason beyond the need for a means of distribution. Middlemen such as a publisher can be seen as a content legitimizer. When you pick up a new DC book you can be sure that what you have in your hands is at least as good as the worst book DC currently publishes, and hopefully much better.
In an earlier article, I made reference to a concept I like to call, “friction of the unknown.” Basically, what that means is that the less you know about something, the lower you value it. As I said in that article:
Friction is the enemy of discovery. Picking up a new book involves more friction simply because you don’t know if the reward — a good read — will be there. That makes the asking price seem higher than identically priced, though possibly inferior books that are known to you. It’s the same reason that people eat at McDonald’s; it may be inferior in every way to almost any other restaurant they could go to, but they at least know exactly what they’re getting for their money.
Scottie Young, through years of working for mainstream comic publishers like Marvel, has garnered enough fans and a good enough reputation that he can sell his work directly to those fans without a stamp-of-approval from a publisher. People know what they’re getting because people know Scottie Young and his previous work. Other, lesser known artists will have a harder time duplicating that sort of success on their own simply because we have no reason to trust the quality of their work without prior experience with it.
Self-published digital might be a potential boon for established comic book creators, but it may not be ideal for new or lesser known talent. Those creators may be better served going through comiXology or something similar, even if the profits are smaller per unit sold. A case could also be made for indie publishers to use the Underground Model for digital distribution, though there are obviously risks involved there, too.
Right now, there are no easy answers to how comic creators can best turn digital distribution into a financially viable platform. While the road ahead may be difficult, I am confident that there is a solution. It was not that long ago that the sudden popularity of trade paperbacks was destined to kill the comic industry. Of course, that never happened because publishers adapted to the buying habits of readers. If those habits suddenly shift towards digital downloads, the industry will just have to adapt again.
Where We Need to Go From Here
Currently, digital comics can not all be found in one simple location, are a pain-in-the-ass to read unless you own an iPad and do not make much profit for creators. These are all areas that need to be addressed before digital can even begin to take the throne from print.
Also, there is the messy matter of what happens to brick and mortar comic book shops once digital truly takes off. Will local shops die off, or will there still be enough people buying trades and other collectibles to offset the drop in single issue sales? I certainly hope that local shops can find a way to keep going, as there is no digital replacement for the sort of environment of like-minded individuals that a comic shop can provide.
Ideally, what I would like to see happen is for digital distribution to allow for a bevy of new readers to discover comic books. This influx of fans would then drive trade sales up as many of these fans will have a collector’s natural inclination to want to own physical objects to display on a shelf. Ultimately, if digital can attract more people to the comic book medium, I can not see how that could be a bad thing for comic publishers, creators or shop owners.
Digital distribution has a lot of potential to truly revolutionize the way we consume content; be it news, comics or any other form of information. Some day soon the standard way we read comics will be on-screen, but before that can happen the method of distribution needs to be standardized. Maybe comiXology will win here, as they have a pretty good head start. Also, tablet computers need to become ubiquitous, as they seem to provide a superior viewing experience that mimics print much more effectively. Finally, creators need to find a way to make the format work for them financially. After all, digital comics may be the best thing since the invention of movable type for content consumers, but if the content creators can’t make a living selling digital downloads, then the format is doomed.
I suspect we will see solutions to all of these problems much sooner than later.